Very small studio. Very silly games.
We make short, loud, funny games you can finish before your coffee goes cold. No energy timers. No daily login. No shop. Just a thing falling over at the worst possible moment.
Two games. One is louder.
Sunday Sunday Sundae
An ice-cream demolition derby for iOS. Drive a precarious stack of scoops around a county-fair arena, knock rivals' scoops loose, and grab them before they melt into the floor. Every scoop you steal makes you taller, slower and much easier to topple.
Ninety seconds. One thumb. Zero dignity.
Daddy Dugong
A gentle platformer-puzzler about a very large sea cow with very small problems. Nudge, float, and rearrange your way through a warm shallow sea — usually while something small and demanding follows you around.
Slower. Softer. Still ridiculous.
What we believe
Short is a feature
A match should fit in a queue, a lift ride, or the five minutes before bed. If it needs a commitment, it needs a rewrite.
Funny beats impressive
We would rather you laugh at a collapse than admire a shader. The joke is the design document.
Buy it, own it
No energy meters, no daily streaks, no store screen wearing a hat. You pay once and the whole game is there.
One thumb, no reflexes
Our games are playable one-handed and never require reaction time. That's an accessibility promise and a design constraint we hold ourselves to.
Greed should hurt
Whenever we can, winning makes you more fragile. It keeps matches close without a difficulty slider doing it behind your back.
Small on purpose
We are not trying to grow into a big studio. We are trying to keep making odd little things, indefinitely.
Say something silly
Bug reports, business, or a photo of a genuinely upsetting ice cream. All welcome.